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What a novel use of that puzzle format. I think you did a great job putting together a cohesive UI in combination with the actual map space. It took a couple tries to realize what you were going for, but once I did, it hooked me in.

The use of the wind for both the enemies and tile placement was a nice way to connect the two play spaces to the resource system.

I do wish I could see which wave # I was on, because it felt like I got fairly into, but didn't quite make it to the end.  But maybe it was more visible in full screen.

Thanks! I did not really have enough time to polish the game so some parts were a bit confusing but thank you so much for playing and rating the game!