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(+2)

Is it possible to limit Extra Jumps only to when a variable is true, or do they have to simply be on or off for the entire program?

(1 edit) (+2)

You can use the 'Update Engine Field' event to change any of the Platformer+ settings on the fly. The extra jumps one is a little tricky because the jumps reset once you land. So if you change the number mid-air, it won't update until you touch the ground again. You can also use the 'Update Platformer+ Field' to change the current number of extra jumps to increase or reduce the number before the ground reset.

(+2)

Thank you very much! With this easier to understand reply, I was easily able to implement the object I intended :)