Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey there, Silver Fang, every function has an optional callback which will return the error message whenever an error occurs, please see the documentation:

https://github.com/danqzq/unity-leaderboard-creator

I mean, to convert it into a boolean within my own script? So I can add something like:

if (loadFail == true)

    failMessage.SetActive(true);

Here's an example usage:

https://github.com/danqzq/unity-leaderboard-creator#displaying-entries-in-a-list