I downloaded your build from 3 days ago. I played the game for a short time before I got frustrated with it during the jumping puzzle that involves little sliding square platforms. Your game does not appear to be hard, but I find it harder to play than it should be.
I don’t like your control scheme. I grew up playing side scrolling platformers on PCs in the early 90s, and the keys you expect me to press are not the keys I expect to press, to the point where it’s uncomfortable for me to play your game. In particular, the left hand is expected to be in too many places at once; up in the corner to block at the Q key, but also on the spacebar. Meanwhile, my right hand is at the arrow keys on the bottom of the row. It’s a lot of physical effort to jump up, double-jump off of an enemy by attacking twice, jump up again, and then block an arrow on the top.
It would be better if all of the keys to press are level with each other. A typical scheme that was common in games in my youth was to use the arrow keys for movement with the right hand, and have the left hand centered on Left Control and Left Alt. From that position, I can easily reach the Spacebar or the Left Shift key in addition to Ctrl and Alt. I would suggest binding jump to Ctrl, blocking to Alt, and maybe attack to Spacebar. That way, I don’t have to move either of my hands to much to do anything. Ideally, I should be able to play a game like this using no more than three fingers at once.
Similarly, I think it’s awkward that spacebar is the dialogue button and the attack button, and that the Up arrow is a jump button. I don’t think any of your buttons should do double-duty. Do you really need a key for dialogue and saving? Consider making these things just happen as needed (why would I ever say no to having my health refilled?).
All of that said, I like your art style. I also thought your writing was funny, so I want to see more of where this goes. I don’t understand why it’s running on an ancient computer within my computer, but it looks nice that way.