Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

INSANELY creative powerup menu, like, woooooooow.

Anyways, if you scroll the page while the game is running, on the next time you launch the game without rebooting the page, the start screen gets duplicated and the game will essentially run doubled (except background, interface and menu ig).

Upon playing the game again in all cases, HP scaling isn't reset, so it stays at max during new game plus/second loop and all further sessions (again, until page reboot), but you retain skill points, so it makes for a different flow where early game is tedious, but mid game is ez.

No standalone version is a bit of a bummer since it means the recording has framepacing issues due to essentially 60 FPS game running in 165 FPS browser page due to my 165Hz screen.

Also, I had Flash nostalgia for some reason, been a while since I had fun playing browser games uwu

Insaaaaanely fun gameplay loop, like, it's hard to describe how fun it is lol

(1 edit)

Thank you for such in depth playtesting! It gives me a solid idea of where to look for bugs. By the end of the jam I was rushing at 5 AM to get a gameplay loop completed and I made a lot of errors 😂

I'll be patching most of the main issues as soon as I find the time. I didn't think about the frame pacing on browsers. I'll look into that.

Oh, yeah, speaking of recording framepacing, I was recording essentially an iGPU app (browser) with dGPU's encoder, and it seems like Windows spends a lot of CPU time copying composited window frames from RAM to VRAM. Linux on Wayland fares better since window frames can be DMA'ed by dGPU itself due to some PCI/PCIe specifics. Soooo maybe I should've used iGPU recorder instead lol.

Maybe recording would fare better if I locked browser to 60 FPS, had too many tabs to sscrifice my browser just for recording though.

So the standalone app is kinda important for us laptop users liking to record (^_^);; so that we use Game Capture from OBS, which directly captures the game's framebuffer.

I'll admit I don't fully understand how all that works lol. But, I'll remember that for future jams so people can choose the experience that works best for their needs :)