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Love everything from the art to the concept to the music (maybe the music i not my thing, but it still fits and is good). Some criticism:

- Game lacks feedback on the type of weaknesses and dmg. What I mean by dmg is that I was not sure if the active on the shield was doing anything.

- Nice tutorials, but none of them teaches you that you have actives (the shield imminently stars blocking for more so you would assume it is auto battling, but it isn't). I would suggest ether make them auto trigger or add a tutorial for that

- And lastly, maybe most importantly, the enemies still attack while you try to configure your skill points, I would assume it is like this so you need to manage your pints under pressure, but I think this game has a big potential to be a great strategy game and adding like a pause button (that pauses only the battle and you can still configure your skill tree) will make it flow much better

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Thanks for the feedback. Glad you enjoyed it.

Good call.  We would have liked to have some more impact data visible to the player and a more robust tutorial. Something for our post jam Todos.

Regarding combat active vs auto vs turn based, that was a big debate for us and I don't think we quite got to where we wanted for the active stuff to shine.

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It's a game jam, not everything goes to plan. Hope the feedback helps you polish the game. This is one of the few games I will probably follow after the game jam to see how it evolves!