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(+1)

I liked playing this. It’s a novel idea, and it’s fun in its current state. It needs polish though.

It was not immediately obvious to me what was supposed to happen when I was prompted to select my initial ingredients. I only was able to figure that out through trial and error the first few times that I lost the game early. A small bit of explanation up front somewhere on what to do would be helpful.

I agree with other reviewers that having the inventory counts in the UI reduce as you are playing would be potentially useful for thinking about what is coming down the conveyor.

Is the game always winnable? I got to my 7th omelette in a row with all of the ingredients place on it, and I was around 20 points short of the goal. The difficulty felt OK to me but I am wondering if all starting states are actually winnable. You might want to make sure your roguelike card mechanics adjust for that, if they aren’t already.

Nice work.