I agree that the game could use more polishing! Mainly by making the dash more fluid and the attack feel lighter. There's also some other quality features like a proper background, which I couldn't implement given the week long time frame. As for the controls, I've received a lot of criticism on them. I myself use an unusual set of controls for platformers, and I changed the input settings to match the base ones used in hollow knight, which I saw quite a few people use. However, since it's common for people to use different keybinds in platformers I can't satisfy everyone. If I had the time to learn how to let the player set their own keybinds, I definitely would have. I'm glad that the game kept you hooked, and that you enjoyed it! Thanks for playing!