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(+2)

A nice twist on the bullet heaven genre with the mental health upgrades. At first I didn't realize my mouse is what aimed my weapon, but once I got that, I did pretty well - I think I got to the end, but it seems like it just changed to an odd camera, so I wasn't sure if I died or won.  There was something I really liked about the colourful upgrade coins.  Maybe it was the contract of colour vs the drab greyness of the asylum which is a pretty cool touch. 

You died, the game has no win condition, time got the better of us unfortunately. The coins are actually suppose to be pills, but they indeed look more like coins!