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I love the concept and the mechanics were fun. Once I understood how they could be chained together it was immensely satisfying.  However I can't help but feel it felt unforgiving in unfair ways. For example the hitbox on the coin being very small and launchpads not always exploding unless you hit them just right. My suggestion would be to make the hitboxes more forgiving so that you can increase the difficulty of the levels as the game progresses. 

I want to see more of this! 

Thanks! Yeah we didn't have time to iron out everything so saving your momentum is challenging. Coin throws can be tricky to understand but if you don't move your camera after throwing it, most of the time you will be able to hit it even on high speeds. Weird launchpad behaviour is a remnant of older concept we forgot to remove :/

I just wanted to add "hitting them just right" means just hitting twice... There's no trick just really bad design with no telegraphing, sorry about that!