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I'm sorry, I lost all motivation and probably won't continue my playthrough. Just when I finally had a complete (4 members) party... Since I'm a big fan of fighting with parties that are composed of at least 3 (better 4) members, my disappointment was immense when I discovered that I have to complete the next three main quests with only 2 party members (protagonist and one different sidekick each time). Apart from my design nitpicks, the game is competently made, so I hope you will reach and convince many members of your target audience.

With regards to bugs, you should make sure that non-healing skills can't be used from the menu outside of battle (Warold's "Taunt", Tommuz's "Vitalizing Shock", Yrana's "Sleepy Spell", though the first two might be intentional).

Concerning other feedback: It's nearly impossible and requires great patience/luck to trigger battles with bats. I'm sure that could be handled differently (better).

Thanks for making this game, even though - at last - it doesn't seem to be a game that I can wholeheartedly enjoy.

(+1)

The limited party size is only temporary. You'll soon be able to fight with a full party again (pretty much for the rest of the game, barring some cutscene-like fights at the end).  The Yrana segment has a special mechanic full of (popular) cultural references. And the other two segments will introduce new party members. Soon after, you'll be able to mix and match.

I'll look into the problem with the skills, thanks for letting me know!

And the bats can be annoying at times, but you don't have to fight all of them. They're more like background objects that may occasionally run into you :)

Thanks once more for your useful insights, and I hope you at least had some fun while playing!