Yeah, I'll try to learn how to let player change control keybinds. I've gotten a lot of comments related to the player input. I just used the ones from hollow knight and hoped for the best, but they obviously can't satisfy everyone. You're right about the theme. My idea was to have a small intro of the game of a samurai training in a dojo (this would be like the tutorial replacement that I currently have), and then have him go outside and have the lights turn off implying that someone stole all the electricity to power up the killer robots. Unfortunately, because I'm not that efficient with making art, I didn't have time to make a tileset for a dojo, and couldn't enhance the transition of the metaphorical "calm before the storm." Despite the flaws, I'm happy that you had fun playing my game!!