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Tbh the whole point of Rule of 10 isnt to beat it. That was how girth was going to be, but then @PonkFreud changed that. I dont actually do a whole run-through of my levels for the same reasons as you, (I've messed with Girth a little but mostly segment testing) but I make stuff like the Rule of 10 project specifically for the maniacs committed enough to beat it.  Ngl i might make a micro rule of 10, definitely with the same style hub since I'm also really impressed how it turned out when i did some flow testing. I might make some shorter maps, perhaps some speed tracks, so yeah be on the lookout for those! Again, thanks man for takin the time to type out all of this, and i will absolutely take up your advice! :D