Interesting concept! Good execution on the "player vision" and the dimension mechanics. The world was very empty, though, not really anything to do but wander around. I didn't recognize the enemies until they started moving. The wide character spacing in the "help" -menu makes it hard to read. The music looped around a bit too much, had to take my headphones off at one point. Is there an ending? The highest dimension? I made it to the red area twice, died both times. Overall, if the game had more stuff to do/see, it could be very interesting!
Viewing post in SpectRL: Arakhon's Ascension jam comments
Yeah, I used the wide characters as a workaround to keep the fixed width of the game screen for all three types of fonts. I saw how the help looks but as a lot of content was still missing from the game I decided to keep it as is, and I still couldn't add everything I wanted.
Music was another issue I didn't have time to handle better, so I just added to mute button, and left it as it is.
There is definitely and ending and a nice end screen I spent way more time to create than I should have been. Especially because even I couldn't reach the end during the jam. If you are interested in it and has ways to launch a browser-based game locally, just download it, and change the hero's start position in the /src/world.js file to 10,10,0,0,0,0. But yeah, it's in the red.
Thanks for the feedback! Glad you liked the concept and mechanics!