things are getting a bit hectic - so much I tend to forget to update this devlog ๐
even though the stakes are pretty high
there are many areas under development - I make the mistake of trying to work on all of them
I cannot help it - I got the game all in my head - it's just difficult to get it onto the PC ๐
but when I can I go too far - some maps are getting way bigger than they should be
it's hard to get in the zone but once you are in it's even harder to stop ๐ค
the problem goes double for the mines - but before we continue remember
here is a screenshot of the mine level in the editor
now you see that little yellow truck on the bottom? here is it for scale
of course this might not tell the full story .. here it is again
as you can see it's a cute little thing
so there are plenty of ideas for areas
but connecting them together and figuring out where it all should go is tricky
so far the only way I have to fix this is to iteratively play through the map again and again
and eventually reach at something comfortable
I had the same problem with the first game - I felt the maps are a mess
in the end people didn't mind the mess
they hated the maps that were too complex and liked the more linear ones ๐ค
one thing I know for sure that mapping is still my weakest point
and I'm not sure what to do to improve ๐
I got more confident modelling them but cannot tell you what would make
an enjoyable map - for me I can tell - but for players I have no clue ๐ค