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(1 edit) (+3)

> HP Cost for harvesting Base Materials except Ropes goes from 5 to 10 HP

Don't. This is really, really thoughtless. If you absolutely need to change this, make it a % HP cost with a max cost cap so it scales but not too hard. 

This doesn't affect planning at all. All it does is either waste more healing items or create significantly more backtracking during cursed days where you're only mining things since you can't really fight anything.

It does little but artificially extend the length of a playthrough by making us do more trips through the same areas. It's time wasting. That's it.

Gold Cost Factor for Blessing an item at the White Priestess goes from 5 to 4

This is a great change. (Paid for) Blessed bombs have niche uses early on to avoid party characters dying mostly, but the cost was kind of extreme. Items in general are such temporary power that it's sometimes difficult to justify money on bombs (for attacking) since long term the money will grant more permanent power with upgrades.