Phew! Finally I have finished the development of MYHA in time for the Jam! There are still a few things to check and prepare, but the game works from A to Z. Thanks a lot to Bob and Deki from my team for their encouragements until the end. I will publish Myha tomorrow and will add it to the entries of the Jam.
MYHA
- My work on the game began in December 2015: I created the opening movie during a weekend. The development really started the 6th of January and took around 10 days in totality.
- Myha development team: 1 person + external contributors (Bob and Deki: puzzles, scripting and ideas)
- The budget was nil of course. The game was created for the game jam with a lot of fun!
- The 3D software used was 3dsmax, the raw 3D renders were improved with After Effects
- The programmation/engine was Adventure Maker
- The whole game was created with the technique of Box Modeling and all models were created on purpose for the game - except the spacesuit of the hero (it is an update from the hero of ASA).
- Most textures came from CGtextures.com, the rest came from my personal library
- The game resolution is 1024x432
- In total Myha has around 5 minutes of video (3d animation FMV)
- And around 150 3d-rendered images, including 360° cylindrical views
- Working on the graphics alone, and in a limited time, has been the main limitation in production
- Music: 8 free royalty free tracks + 1 track from team member Deki and his metal group (total 28 minutes)
- Myha will be published tomorrow (probably?), so January 16th 2016