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Hi, loving the game so far, but had a question regarding the turbulence sky feature. Is the intent that upon discovering turbulence, that hex will always contain turbulence? Or should I roll to relocate, and then make a Hex Map roll again next time I return to that hex?

Hi! Sorry for the late reply, I just got the notification of your comment today. Anyway, the intention was that the hex will always contain turbulence and be a permanent hazard. However, if it makes more sense to you or makes a better game to roll again on the Hex Map (like, narratively the turbulence subsided by the next time you return to that hex), then I would say do that instead. I may decide to revisit the rules for Turbulence and Thunderstorms some time in the future (I do have plans to release expansion rules at some point), so if you have an opinion please do let me know! Thanks for commenting, and I'm glad you're enjoying the game!