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(+2)

Super impressive for a game jam! Thought for sure the dungeon boss was the end until I found the broken wall. But this game has multiple zones with a bunch of encounters and upgrades. Great job getting all that in there!

A lot of good stuff in there, but there are a few things that could use a bit of polish. These are the two that stood out to me the most

  • For combat the best strategy I found was to rush in and stagger-spam the enemy. Would be cool to see that get updated to require a bit more expression of player skill.
  • The fireball attack picked up towards the end was too OP in combat, and was a pain to walk around with. I actually wanted to put it down, but couldn't figure out how.

Really liked the placements of enemies and places of interest. Being able to see the dungeon boss behind the bars, or the other greater demon on top of the tower gave me a goal to move towards and look forward too. And the enemies hidden around corners that swing at you the moment you enter a room or pass a barrel. Also, being able to climb up to a high place and see places of interest to go explore, whether that's interesting buildings or the distant glow of a new checkpoint. And then when I did go explore, I was rewarded with a cool upgrade or a heal and such.

Again, really impressive entry. Great job!

Thank you so much for awesome review! I am so happy when someone enjoys playing my game!