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(1 edit)

Thank you for the feedback. A few questions.

Are you using frame locked mode or the raw timing mode?

Are you starting the playback with the gamepad hotkey or with the keyboard or with the mouse button on the toolkit?

What character are you selecting? What character is being hit?

It would help me if you could record what you see as playback on the recording so I can see what the failure case looks like.

Regarding a reset hotkey for the training mode. This does not exist currently, but is an excellent suggestion. I'll look into adding it soon.

Frame mode.

Starting playback with the gamepad hotkey.

Captain America is the dummy and player. Spawning in the corner.


Also, while I'm remembering things, it would be great if, in the editor window, pressing the Delete key on the keyboard could delete the currently selected inputs.

You have auto super jump turned on. It's in the extra control settings in mvci.

I'll look into making  delete function that way. There are many hotkeys I'd like to add as well.

Thank you! Another bit of feedback I have is, the editor window would be a lot more usable if button inputs had default colors that made them easier to discern from directions when editing a recorded sequence.

Can you explain this idea further? I don't know that I understand it fully.

After recording a sequence, looking at it in the editor results in many gray input nodes. You have to squint to find the ones that have checkmarks in the buttons.

Instead, each instance of the A button should be green by default, B should be red, X blue, Y yellow, and so on, for all of the buttons, to make them easier to differentiate from the directional inputs when making adjustments.