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(+1)

Boring, eh? I'd disagree, and say that no excuse is even necessary...
But then again, I also found Boredom to the best of a great trio of new tracks, aha...

You weren't kidding about things ramping up.

First, I love the little tidbits we're starting to get about the world/setting that Methods takes place in. Locations and circumstances of other contests, just - it feels really well timed. Second, though I wasn't surprised by the motives of a cornered cat, I have to admit that pretty much everything that happened past that... Woah.

The criminal GMs are just great.  King's little witticism (and immediate redaction) were just fantastic. I think I said it in my review, but both of the GM-side sections are some of my favourites, and I love the main cast. And speaking of... It seems there's still (quite) a bit of detecting to be done.

Interestingly enough, these last chapters have made me want to revisit an older theory I had, one about the purpose itself. But I'll muddle that one out later before grasping at straws.

Really glad to hear that, once you took the plunge, it wasn't quite as daunting as you'd thought. And though I'm looking forward to this awesome new feature you've been thinking of, I'm stoked for whatever the next release entails.

p.s. fare thee well haney aka larika. your raw strength was too much for a mere contest. at least the kinyats family will forever fear your name possibly



(+1)

The Kinyats are the key to everything ;)