The Art and the colors are very cute and the sushi mini game is fun! But the different phases don't connect really well.
It would've been way cooler if, for example, the fish I catch in phase one functions as some kind of currency. Or That the Boss gets stronger the more orders I get wrong.
I'm missing some stakes, punishment and/or difficulty.
Nonetheless, its a very cute game and a nice prototype for something more in-depth, If you decide to make more of it :D