I really like time control mechanics in games. The game looked really good visually, even if it was mostly pre-existing assets, they fit together well. I think the game was far too easy, didn't even realise there was no fail-state before I read it. This also made the time stopping not as useful as it should be. I think there should also be a limit on the player's firing speed, because you can just mash the mouse button and shoot a ton of projectiles.