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Thank you for your feedback!

Once you get to get more complex cards (like dices and coins) and to abilities, the game starts feeling more like a strategy game rather than a clicker, so if you stop before getting to at least a level 10 shop (10 shop refreshes) and 9 unlocked shop slots, the game does in fact feel less like a clicker and more like a strategy game, but it sure starts out as the former and takes a bit to become the latter.

It's this slower progression towards thee strategy aspect of the game that led me to consider 500 draws per game. since this is a good number to keep runs short but also long enough to be able to get to complex synergies with abilities and card types. 

I do intend to "expand" the game further and, other than new game modes, add more turns options (I have 250, 500, 1000 turns in mind), but this also requires adjusting and balancing the the costs and spawn-probabilities of shop items, so it's not just a quick addition to the game, and unfortunately I didn't have that much more time to do all this before the jam deadline (which ended at 2AM in the night here).

Thanks again for the suggestions, and good job on your game too, I enjoyed it (I also left some feedback too in the comments if they can help you).