Thanks for the feedback!
A large part of the game's theme is about control so we tried to employ that as many aspects of the game as we felt needed, for example that's why the character's movements are rigid and exaggerated, it was intended to seem like something was mimicking how people walk with the player's body.
If we had more time with the project we definitely would've leaned further into giving you more motivation to explore the halls however we were walking a fine line with also trying to balance the feel of being completely lost and wondering what the $#*^ could come next.
But alas that'll be for another game
P.S. Great video, would've loved to have seen your reaction to some of the areas though