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(+1)

It took me a while to realize where I needed to go, as the plank didn’t clearly resemble a path. I’d suggest adding more visual cues to guide the player.

Additionally, I think the combat could benefit from more feedback to make it feel more responsive. Adjusting the camera to snap into a fixed position based on the character’s direction might also improve visibility, especially for anticipating incoming threats.

Overall, great work

PS: how does the pain mechanic work?

yeah i wanted to do a lot more with the game in terms of direction and how the combat feels but i ended up finishing it at 2:40 in the morning and didn't have any more brain power, so i'll definitely try and improve some things. also the pain metre slow builds up whenever you get attacked and also goes down when you heal but when it gets to 100% you have a brief period of time where the bombs range is increased and the two other weapons fire 3x the amount of projectiles.