It took me a while to realize where I needed to go, as the plank didn’t clearly resemble a path. I’d suggest adding more visual cues to guide the player.
Additionally, I think the combat could benefit from more feedback to make it feel more responsive. Adjusting the camera to snap into a fixed position based on the character’s direction might also improve visibility, especially for anticipating incoming threats.
Overall, great work
PS: how does the pain mechanic work?