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Thanks for your comments, and I’m glad you enjoyed the demo!

The full game is going to have a few more movement options, though I’m still experimenting with how much to do as far as aiming - being able to aim changes how you deal with enemy encounters, so I’m seeing what works there on both sides of that.

And yes, I know what you mean about it not being clear where the scene transitions are as in Docking. This happens on some vertical rooms due to some early decisions I made in structuring the demo, but it shouldn’t be a problem in the full game.