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(+2)

I adore this! Love to see another ambitious first person perspective gbjam project hehe. :P 

The getting caught screen is so cute, but also the way running from the monster relies on your ability to navigate the corridors you've come from... 

I know you've mentioned wanting to add a map and I think that'd totally be helpful for a casual run through, but the way the current iteration of the game requires awareness of your surroundings and memorization of escape routes should you get unlucky turning the next corner invokes a sort of primal adrenaline rush I really enjoyed.

Keep up the good work, and can't wait to see what you might make next year!