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I had a lot of trouble with the aiming. There’s no crosshair, and in the WebGL build, the mouse kept jumping from one side to another. I didn’t have that issue with the PC build, but still found aiming difficult due to the lack of a crosshair.

Another issue, in my opinion, is that the game was too dark. It was really hard to see the chainsaw guy, and trying to stab him put you at way too much risk since he doesn’t stagger after being hit. I think it would add more tension if he did stagger, making it feel like a risky but possible move, rather than leading to an instant restart.

It might also improve the experience if the player could take two hits instead of one, or maybe have a struggle mechanic to avoid death on the first hit.

That said, despite these points (which are more suggestions than issues), I had a lot of fun with the game! It’s simple and super enjoyable—I even got scared a couple of times, which I wasn’t expecting!

I’m not quite sure how it fits the theme, but I enjoyed the experience way more than I expected.

Pretty fun!

thanks how it fit the theme that the more you hit the killer the more powerful he gets 

My bad, I didn’t notice the difficulty spike after hitting the chainsaw guy.

Sorry if I’m rambling, but I like to give more feedback when I really enjoy a game and I think it had potential

Again, really fun game

that's ok and thanks again