It's affected by text speed and auto speed, so you can always adjust those if it’s too much. That said, I’ll make sure to reduce using that approach for dialogue—it never really clicked that it might feel unintuitive, especially for players who use auto or have different settings. In the future, I’ll find a better way to convey interruptions, maybe just using a simple em-dash.
Thanks so much for taking the time to report this. I genuinely appreciate it!