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(1 edit) (+1)

This is a very interesting submission! 

I loved the music, and the general art style of the gameplay! The characters and level art where unique, charming, and easy to understand!

While the fmv was spooky and I was worried what I was about to see.. I dont think it felt very Game Boy at all. It was interesting, quirky, and eye catching, certainly, but for me It actually depleted from the game and felt kinda tacked on.. which is a little sad, because it looks like a great deal of effort went into shooting, acting, recoloring, and interpolating. If it better fit the pacing of the game it might have worked for me.  and if the fmv was made to look more like it was shot with a game boy camera then it would have been an A+ for me. 

With or without the fmv intro, I think the gameplay is innovative and interesting. While roating the key objects makes the game more challenging, it strays away from the limitations of the game boy, and allows me to remember that its not a game boy game, while the exploration side of the game does a great job of feeling like a game boy game! Doing things like scaling and rotating sprites might be expected in modern games, but Game Boy didnt have built in methods for doing this. All scaling and rotation would have been done frame by frame. While it might be more work than scaling/rotating via the engine, doing those animations with separate sprite drawings would have been far more compelling, since its a GBJAM.  

The dialogues were pretty close to what the game boy could muster, and I appreciated this! 

I liked the pencilhead joke! 

Maybe I was doing things wrong, but the car traffic seemed too hard for me to get through. I wasn't sure if I was supposed to go that way or not and gave up because I kept getting flattened. More hints and clues to the story would have left me more compelled to try different things. 

Maybe sometype of indication that a key or puzzle is interactable could help? I wasn't sure what to interact with, but interacting with every possible thing seemed like too much work. Though having the option to look for interesting dialogues is a nice touch for sure. Knowing where the important interactions are could help streamline the experience.

The art and music really stand out to me in this one. The dialogues were good too, and I would have loved to see more! I love the player character sprite!

Thank you for sharing your work with the world! I hope my feedback is helpful for you!

No freeze for me on the web build btw.