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(+1)

This is definitely the start of something really cool!

Some feedback:

  • I'd prefer to have to feed the fire manually. When it automatically takes the wood, it's eating up a building resource that I may have been planning to use for building.
  • The sliding movement doesn't really match the character or environment. If you're using physics-based movement (ie. rigidbodies), a character controller might be more in line with what you're looking for.
  • A small animation or effect added to the tree/resource node you're hitting would make it easier to tell what the player is hitting.

Good job on this! I can definitely tell you put a lot of effort and passion into this one!

thank you for your feedback, I really appreciate it. I am working on getting those sorted especially the movement, seems that nav mesh is giving me a hard time, 😅  I will try for a next release after the jam,  figure I keep going and see where it takes me. What did you think about the lightning strikes if I may ask I tried playing around with the particle system could not quite get the glow but figured they still look pretty cool.