Thank you :)
Yeah, I agree, but I felt like those were necessary in order for the weirder, sillier endings to have the same impact. It's all stream-of-consciousness rushed silly nonsense, though, to be achievable in the three hours.
And yes, the web version runs really poorly... JavaScript is not handling the music well... but the RenPy HTML5 web export is in Beta and there's little I can do about it. The local machine versions run much smoother.
The clicking is infinite, they just say some dialogue at certain points. The jam theme was "Not the game you think it was" so the idea was that it turned from a dating sim to a "clicker game"... also it's punishment for picking the most boring normie anime ending haha... I thought I made it clear that that was an infinite loop with the dialogue before and during the clicking loop, but the feedback has been resoundingly confused by that, which is totally valid. That part was the last thing I did for the game with like 10 minutes left on the clock before the three hours ended; I couldn't even test it prior to finishing.
Sure, the source code is available as a download now. I didn't do that earlier because 1) I'm ashamed of it and 2) each executable zip took like 10 minutes each to upload and I was in a rush. The LoveAtFujikawa_Source_TriJam50_RenPy.zip contains all code and assets used in the project, completely compilable with RenPy.