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Was not expecting a boss at the end, very cool! The look of the boss was also great, and in general I found the idea fun. The idea of setting up traps to stop the enemies from stealing your ducks as you navigate the maps back to the cage has some merit, I would say that the execution was maybe a tad simplistic (you could only set one trap at a time, and also there was only one enemy behaviour, but that is to be expected from a Jam project. Controls were simple and functioned correctly, my only gripe is that I feel like you should have allowed for diagonal movement, seeing as the quacks and the enemies could move diagonally, it was weird that the main character could not. 

I also want to highlight the music ramping up in the last stage and then changing for the boss battle. It made the end strech of the game feel cooler. Congrats for your submission!

(+1)

Thanks for your comment ! I agree with the diagonal movement, they should have been allowed.


Technically there's two enemy behavior, roam and follow, depending on the player actions. We wanted to implement more, but the trap mechanics was not deep enough to justify it.


Thanks for playing our game !