Enemy HP was something I considered, but would require the addition of player damage “points” which I wanted to avoid. So no, enemies do not have HP in the same way players do. The idea is for the GM to determine if a players actions are enough to defeat an enemy (AKA kill them, make them surrender, make them flee, etc). It is arbitrary, but so is a lot of this game! I think it allows for more creative freedom to determine when an enemy is out of the fight.
An example of how a GM could determine when a particular enemy is defeated is to first decide if the players are weaker, the same strength as, or stronger than the enemy. This can be done before the session as prep work: “I think the troll my players will most likely face is stronger than my players.” Then based on the players’ actions and skill die result, determine if the enemy is dead/morale broken/etc. “One of my players shot the troll with a crossbow. The troll didn’t see it coming, and the player rolled a 6 on their Ranged skill die. So I’d say that the troll is wounded but not dead. Maybe 1-3 more hits will kill it, depending on the dice rolls.”