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(2 edits)

This game had a lot of charm to it! I liked the art style and the concept has a lot of promise. The level design is a really good start and I'd like to see what else you can come up with.

Some feedback:

  • I kept hitting rocks at really low speeds that probably shouldn't cause damage, so tweaking how fast a player has to hit something might help a lot there.
  • On a related note, some of the hitboxes did not really match up with the geometry and I hit a couple invisible obstacles.
  • It'd be cool if the monsters actually actively attacked the player rather than just flailing around.
  • The camera felt a little slippery. Toning down the sensitivity a little would help, and it'd be nice to be able to look fully down, as well. The vertical rotation being so constrained felt a bit off.
  • Hiding the cursor would give it a more professional and polished look.

You all put a lot of effort into this, and it's a great base to build off of if you decide to continue this project! Oh yeah, I loved the ending lol.