I ran it the issue of the overlay being a black screen. After messing around with the Source Code I was able to make it transparent again. Idk what was the problem but in Godot, Enabling Per-Pixel Transparency, Viewport Transparency in the Project Settings and changing the engine into Compatibility Mode solves the issue. idk if this will cause problems for other users or a blanket improvement.
Update: transparency is a pain. I use an ROG Ally and when I made my last comment I was hooked up to an external monitor. upon trying to use it on the handhelds display it stopped working again (overlay is a black screen). after 3 hours of troubleshooting I have once again fixed it. Setting Driver:windows in GL Compatibility to opengl3_angle seem to make the overlay transparent again. also would it be possible for the source code to be updated with the newest version? I understand that it's there to create your own censor bars but I would like to see if my fixes work on the latest version. Thanks for creating an awesome app
Hey !
Thanks for your tests. On my old laptop, I had noticed that using Compatibility mode solved the black screen, but some censor effects didn't work and this created the black screen on my PC where Forward+ mode worked !
In 1.2, I activated the others options you wanted since it still works on my PC.
I have also updated the source code if you want to try things !
thanks, i just tested it and for my ROG Ally the program needs to be built in Compatibility mode, Maybe have an extra Compatibility version on the page. sadly Godot window transparency has been a big issue for awhile and i don't have much experience with Godot to help diagnose any further but i am always available to test new versions