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(1 edit)

The souls-like action part, specifically player control, is more complicated than I thought. There might be some delay, might not be. 

I am using Mixamo animations, and because they don’t have a root bone and I don’t want to add one, I am manually adding timeline nodes to control actions' taste. Bytheway I think FromSoftware is manually adjusting it in their animations directly.


My development tool is UE4 because the Blueprint system is awesome to me. And since there’s no budget for this game, there are no fancy models. I’m trying to use free assets well.    (..`  ω `..)