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Really interesting concept! I like the idea of having different environments and puzzles for each of the locations.

I noticed that none of the NPCs had dialogue for some reason? I am on linux, so I'm curious if it's an OS-specific bug. I wish I was able to see what people were saying

Also, it looks like the physics engine panics a little bit whenever the claw presses many items into the floor or walls. Maybe making the claw itself also be a physics object would help, but I'm not sure if there would be other side effects to the gameplay.

Nice work!