Controls are a bit confusing in my opinion: I'd prefer use the arrows to "add angle" instead of pointing in a specific direction (using only left/right then).
The mechanic is simple and efficient, but I expected more variations (like objects to pull at you, bouncing, ...).
It's cool you had time to design 25 levels. The first boss didn't want to receive the raycast though, so I left the game at the >:) level.