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(2 edits)

Hi, I really like this game concept. I'm having a lot of fun going through the game play loop and finding out all of the intricacies of both combat and exploration! I have seen a couple bugs though that I would like to share in hopes of improving the overall quality

There is some bug that occurs over long play sessions without exiting or closing the game, causing intense lag over time and increasing the amount of frames dropped. I'm not smart enough to recognize a potential issue causing this, but it would be stellar to have this fixed in the next update if possible! (also the fullscreen option doesn't change the game's resolution, though that's probably documented already)

A suggestion I also have would be to put some way to check stats of monsters from the stable screen itself, as its a bit cumbersome to free up a party slot and go back and forth between the party and the stable menus to do this (a scrolling function for the sections in the stable would also be leagues helpful when having an excessive amount of monsters).

One last request to tie things off, full mouse functionality for controlling the game would be awesome. I don't mind keyboard controls but the menus (especially in battle) took some time to get used to when scrolling through each attack slot and whatnot.  Say maybe having left click move your character automatically to the square you clicked, and have the player inspect chests/logs when clicked within proximity, as well as being used to while right click could be delegated to toggling the tab menu itself.

All things considered, phenomenal game. Would absolutely love to see this project continue to grow even if these suggestions aren't implemented, and apologies if these suggestions or bugs have already been discussed previously!
(adding this after the fact, a small grace period between battles while in the grass would be helpful too, there are many times where I get back to back battles in the same square of grass within less than a second of the last one)