Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really chill platformer. I loved the player controller in the beginning as it made me feel like I was navigating in water. However once you appeared to get out of the water it still felt floaty, and no longer made as much sense. Could be a cool contrast to change up the control on the different levels. 

I think I ran into a bug where the music controls were set to 0 visually, but were in effect, and then I was confused if that was all the way on or off, then couldn't get back to the main menu, but was able to refresh the page.

Also it might be because of an incomplete system, but I was confused what the shells that were counted on the screen were for, and would have been nice to see a count of the items that were needed to unlock the different areas. 

I had fun playing over all!

Thank you for playing!

The physics do change between levels, but I could tweak it to make the change a little more extreme. I was worried that if it was too drastic, it would only be disorienting. 

I have to double check, but I think that bug may be due to the initial launch of the game not having a save file and thus the slider defaults to 0. But I'll test and see what else may be causing it! 

And yeah, the shells were a currency that was meant to be used in a shop, but those mechanics were unfortunately scrapped due to not being complete in time.

But ooh! There is a collectable menu (C || Slash || Triangle) and the volume slider is accessible anywhere in the game (ESC || Backspace || Start). I made the mistake of explaining the controls in the description rather than in-game, but that's something I need to implement in the future.