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There's some decent stuff here. I liked the hero's vision and the way that the player is basically moving through dimensions to get through the maze. As others mentioned, the world did feel empty, and the musick, while interesting, just repeated into infinity. I could see this becoming something really cool if given development beyond the jam. It really reminded me of wandering through the dungeons of ADOM, Rogue, and The Legend of Zelda late at night and alone.

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Thanks for your feedback. I'm glad that it reminds you of classic roguelikes. I'm not planning to continue this game in its current form but I will certainly implement elements of it in my future games.