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(+1)

I like this one a lot! Easy tower defense mixed with resource management. Simple but engaging!

I think there's a tiny lack of polish in terms of understanding what each tower does. Like first ones have a damage tooltip, but the others don't, so do you just spam magic as you get to them?

And I don't think lvl1 towers see any light as well, there's no reason to buy these.

If you plan to expand it: it might be a good idea to work on giving each tower a meaningful effect, like usuals in tower defense: Slow, AoE, Stun, DoT, or maybe add a worker placement for more management and increased difficulty.