Awesome work! I love the aesthetic. Mapping the 2D game around a 3D tower is pretty genius. The game controls well, with a good jump arc and decent hit detection. The tower stage has good flow, and descending the tower instead of climbing it is a nice change of pace. :D Only had two teeny tiny little bits of feedback:
- Getting hit by enemies wasn't always clear. Wasn't always aware that I'd gotten hit until the game restarted.
- Coins would pass right through the character's head, though it looked like they should've been collected without having to jump for them.