Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hi, Julstar! Thank you so much for your feedback and for playing The Moon Has Faded Away: Demo.

I’d like to start with the topic of dialogues. There will never be a way to skip them, and that’s because The Moon Has Faded Away is told in a cinematic style, which is why there are so many cutscenes. It’s true that Alex's monologue is annoying, and I received a lot of criticism for it. It's something I’ve fixed (and something I’ve put into practice in my later games, as the demo for The Moon Has Faded Away came out two years ago).

As for the conversations between Alex, his sister, and his mother, that’s also something I’ve worked on improving, but at the same time, it’s something that can still feel "off" to some people. For example, the family dynamics in South America aren't the same as those in North or Central America, or even in Europe, etc. I tried to make it as realistic as possible, and we’ll see if I succeeded once the game is out.

Lastly, the door mechanics were changed a while back. Now, when the player interacts with a door, there’s a black transition with the sound of opening and closing, and then the player appears on the other side of the door. I feel it’s more comfortable this way.

Once again, I want to thank you for playing the demo, and I hope to see you again in the final version!

(+1)

Thanks for replying! That's good to hear that you listened and improved those things, I realy hope that the full release will blow our minds!

And as always,

Good luck!