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(2 edits) (+1)

No problem.

I will be sharing how to create a breakable platform in the 'creating obstacles' lesson. I can also include the slippery puddles mechanic in that lesson, too. It will be a good example of using triggers to create unique mechanics, in fact.

There will be a very in-depth lesson on the Platformer Plus states (such as dashing) and how to tweak them to make your game more unique. The Player Move-set will likely end up being covered over multiple lessons because there is so much going on with that element of game design.

wow amazing, i'll help me a lot with my proyects n_n thanks a lot man you're priceless