I really liked the concept, design, and aesthetics. Gameplay timing and balance could use some tuning. Your postmortem write-up stated you were aiming for 8-minute playthroughs, but it seems I am getting through playthroughs in about 3-4 minutes instead. Could it be an issue tied to processor speed affecting game timing? If so, it's needless to say that things feel a little *too* rushed, and it's impossible to take the time to enjoy the effort you've put into the animation and visual design details.
Bugs/Issues:
- Runs too fast
- Mood has no effect on work efficiency (you can just ignore sleep, fitness, social and get 95% overwhelmingly positive)
- Bills are not being deducted from cash balance
- Can't type a custom name or game name at start