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Thank you for this extensive review! I will definitely take your advice regarding the camera movement. In my mind I wanted really quick cuts to different rooms, but I see now how that might be disorientating. Also you are definitely right about the player hitbox being too big. It's frustrating to think you've almost made a jump, and then just not quite make it, even though it looks like you should have. I used a box collider for the player, but I should probably change it to a capsule collider and make the collider size slightly within the bounds of the player sprite. 

+1 to the capsule, and thanks for hearing out the feedback! Hope the camera adjustments aren't too taxing to adjust. Looking forward to see what direction you take that, as there's many different ways to go about solutioning for it (pun intended)