Thank you for this extensive review! I will definitely take your advice regarding the camera movement. In my mind I wanted really quick cuts to different rooms, but I see now how that might be disorientating. Also you are definitely right about the player hitbox being too big. It's frustrating to think you've almost made a jump, and then just not quite make it, even though it looks like you should have. I used a box collider for the player, but I should probably change it to a capsule collider and make the collider size slightly within the bounds of the player sprite.