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(+2)

Really love this game so far, the art is amazing and story seems pretty fun. I take notes of my playthroughs if you want o take a look. the (->) is just thoughts and the (===>) is more important stuff. I know is a long text lol: 

-> Settings could close when you click outside the box.  

===> The white text on the pale pink background is a hard to read. Maybe you could add an option to select the color of the text or make it darker.  

-> Using a fade transition for the text could be good, or at least give an option for it.  

-> The "you" in the text is not centered. I don't know if that was intentional.  

-> I really love this background style.  

-> the slight spin/size increase on the options icon is great.  

-> One thing about the text box background that I think is kind of off is that the text, even when it’s just a few words, covers the hard shape. Maybe flipping the image could be good.  

-> I like how the bedroom wall decoration is also hexagonal.  

===> The music doesn’t cut off when it reaches 0.  

===> When I take a bath, I accidentally click on the shower again, and after that, the "hallway" option is not there. I click on the bathtub again, and it shows up.

    After testing again, I found that if the cursor is over the area of the UI when the text finished running it doesn’t appear again, but only the visual; the logic is still active.

    If you go to the button at any fade transition point, the transition stops. For example, if you go to the halfway point, it will stay at 50% opacity.

-> Maybe changing the music when Nono appears could be nice.

-> If, when she says her name, he responds with "No... no!" for the invocation context, and she replies with "Yes" as her name, I would find that really funny. But my humor is weird, lol.

-> I think her left ear is a little low.

-> I really like the little sweat and fang.

-> Do the wings disappear?

   ** No, there is only one sprite.

   ** A second sprite with the wings would be great.

===> This white text is really hard to read.  

-> The faces are really cute.  

-> The old shirt with the cut fabric is so good.  

-> Now that you transform her into a tan girl, every criticism I have is over; this is perfect. I will fight everyone who disagrees. Nice job!  

===> The music transition could be smoother. when they get out the house seems like a jumpscare lol 

===> She is not in the center of the screen. Probably the sprite is at (0,0), but the sprite image leans more to the right. Her tail doesn’t have as much visual weight as her body.

     ** It’s really apparent on the shirt sprite because the shirt also leans towards the right.

-> Maybe moving the text options up could be more pleasant, as the name bar draws a lot of attention to the left.

-> Personally, I think the height change when the line breaks to add another line is weird.  

-> Man, all the backgrounds and art in general are amazing.

-> Ahem... that’s a nice backdoor shot.  

-> The focus made me laugh so much, lol.  

-> One thing that’s kind of weird is that the character style is different from the background, but maybe it was to give more contrast. 

   ** Looks good when is character sprite/background but the scenes when she interact with the world seems like two different game assets.

-> This "body is just body" / "social situations can be embarrassing" is very good contrast. 

-> When it's the character toughs, maybe you could just change the "you" to something else or change the color. Hiding the name slot seems unnecessary.  

-> In the splash when she sits, it’s the same issue with the background and characters; they look like two different things.

-> The sparkle eyes are great.  

-> Man, all the expressions are bangers.  

-> I really like the two-colored ribbons.  

===> Add click with space or a key.

===> The game needs a way to speed up dialogue. When I was replaying to see other routes, it took too long.  

-> I would try to elevate the text box; when it’s leaning against the screen, it makes it seem/feel small because it loses one side.  

-> The pink clothes with the heart are cute, but at first, I thought it was that model where one side shows more skin. The left side shows more skin than the right. But looking closer, the whole piece seems straight, so that line is not right. Maybe it's like, "I don’t know how to wear this?" If that’s the case, the sleeve must be lower than the other one.  

-> I really love these backgrounds. every replay I see something different. The plant in the living room is so good lol.  

-> A sound effect for gaining points would be nice.  

-> The "HANDLE COOKING HERE" was great.  

===> On the night before sleeping, if you go to the door and hold the click, the "hallway" fades away but doesn’t come back, only after a click.  

    ** same with the bathroom If you click quickly, the cursor animation will reset, but there’s a frame with it squished at around 50% opacity.  

===> I don’t know why the game is so heavy; 540 MB for this little content is too much. When the game expands, it will be a problem.

If I had to guess, the images were made at a higher resolution (4K) or set with some weird pixel format (like that weird RGBA float) and were just placed in the Unity Resources folder to be called as a sprite with Resources.Load<Sprite>(path).

If you don’t want to lose quality with Unity’s compression it's fine, but maybe you could use PNGs (lossless compression) and create the sprites/textures at runtime. A compressed PNG is about 1/5 the size with a less noise iamges and much smaller for flat images.

Also, if the images are 4K, it’s very easy to reduce them to Full HD without breaking the image, because 4 pixels can be easily converted to 1 pixel. If the image needs to convert 3.5 pixels to 1, it would require cropping or something.

I don’t think a lot of people have 4K monitors, so maybe an option to play the game without the 4K would be good (assuming it is 4K).

(+1)

This feedback is fantastic. Thank you so much for your notes, incredibly helpful (and flattering). If you haven't joined the discord we would love to have you there! Our programmer would like to talk with you about your comments!